//==============================================================================
// Persian Infantry_anim.txt
//==============================================================================

import persian_infantry_shield_anim.txt

//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
    
     TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Copper
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Copper
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Copper
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Copper
        }
     }    
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_idleA
         	}
         }
   	}
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
    				}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm NorseArcherShield hotspot
    			}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_WalkA
         	}
         }
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.54 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
         }
      }
   }
}

//==============================================================================
/*
anim WalkAttack
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
   }
}
*/
//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm NorseArcherShield hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_IdleA
         	}
         }
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm NorseArcherShield hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name axeman_aomsp23noword
         version
         {
            VisualGranny axeman_aomsp23noword
         }
      }
      set hotspot
      {
         name axeman_aomsp23spotted
         version
         {
            VisualGranny axeman_aomsp23spotted
         }
      }
		set hotspot
      {
         name axeman_aomsp20isthatthe
         version
         {
            VisualGranny axeman_aomsp20isthatthe
         }
      }
	}
}
